In Media

Things I’m Featured in

Xbox Accessibility Showcase – October 2021

Hosted the showcase, where Microsoft revealed a whole host of new features that will assist players in a number of ways.

Link to the showcase

The Game Awards 2021

Presented the Innovation in Accessibility award during The Game Awards 2021 show.

Link to the award show


Featured in Cosmopolitan to promote Deaf and Hard of Hearing Games Accessibility.

Link to the video

PBS Voices

Interviewed on PBS about Games Accessibility and its movement.

Link to the video

PlayStation GAAD

Features in PlayStation’s 2022 GAAD video, as a player and games accessibility expert.

Link to the video

Panels & Talks I’ve done

GAconf 2022 (NA)

Presentation on how to combat imposter syndrome, build resilience, and find your people in the games industry.

Video | Transcript (pending)

Google Play – Change the Game

Basic presentation on Games Accessibility for high school students.

Video N/A | Transcript

GRUX Online 2021

“Crash Course: What is Deaf Accessibility?” – Very short talk that is great for devs and industry members of all backgrounds and levels

Video | Transcript (pending)

GDC UX Summit 2021

A discussion on fundamental alterations, and how to make games accessible while retaining “vision”

Slides| Video (limited access)

NZGDC 2021

“Where to Begin: Games Accessibility” – A good crash course for beginners

Video | Transcript

GAconf 2021 (NA)

“Moving Disability Representation Beyond ‘It Matters'” with Morgan Rowe (Hi-Rez Studios), Cherry Thompson (Ubisoft), and Mary Kenney (Insomniac Games)


GAconf 2021 (NA)

“Accessible Horror: Everyone is Entitled to One Good Scare” with Améliane Chiasson (Square Enix) and Tara Voelker (Xbox)


GAconf 2020 (NA)

“Deaf Accessibility: The Power of Customization” – Good talk on how customization can empower deaf players

Video | Transcript

a11yTO 2020

“When/How to use Deaf Accessibility Tools” – A solid background on tools you can use to make deaf experiences more accessible

Video | Transcript

Interviews, Podcasts, & Other Places I’m mentioned

&ava Interview 2022

“Game On for Deaf Accessibility” – Interview on EA’s work and my experiences.

Link to interview/article

DNA of Games Podcast 2022

“DNA of Games stands for the Disability, Neurodiversity and Accessibility of Games. Hosted by Chris Goodyear” – A casual conversation about game dev and accessibility

Link to podcast

Sony Interactive Entertainment 2021

“Accessibility Consulting: Opening New Doors for All Gamers” – Interview on my work with Sony and Naughty Dog

Link to article

Can I Play That? 2020

“The Last of Us Part II Accessibility Consultants – Advancing the Industry” – Interview on my work with Naughty Dog

Link to article

Dan Allen Gaming (Interview)

“THE LAST OF US PART 2 – Incredible Accessibility Features w/ Morgan Baker”

Link to interview

Abilities Expo 2020

“Gaming for All: A discussion with Disabled Gamers”

Link to website

Inverse 2020

“‘Spider-Man Miles Morales’ reveals the power of representation”

Link to interview/article

Wall Street Journal 2020

“Twitter’s Voice Tweets Upset Users Again Over Accessibility”

Link to interview/article

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