Hello! My name is Morgan Baker, and I’m a Games Accessibility Specialist & Designer. I currently serve as the Games Accessibility, Program Lead for Electronic Arts, Inc.
I grew up in New Jersey, and went to Emory University in Atlanta, Georgia. There, I studied Mathematics, Music, and Education – becoming one of the first deaf students to graduate from my university. I moved on to graduate school, where I got my Masters in Education with a focus in accessibility from University of Southern California.
My career in accessibility began in education, where I served as an Accessibility Specialist in postsecondary contexts. On the side, I picked up contracts to assist game studios as they designed and researched how to make games more accessible to a wider range of players, primarily those with disabilities. For example, I’ve assisted Naughty Dog, Square Enix, Xbox Games Studios, Netflix Gaming, and more. I then worked full-time for The Odd Gentlemen as an Accessibility Lead and Game Designer before transitioning to my current role at EA.
Though I work in the broader realm of games accessibility, I am best known for my Deaf and Hard of Hearing expertise, for which I am professionally and personally informed. You can find my publications and presentations on Game Accessibility Nexus, Game Developer, GDC, IGDA GASIG, a11yTO, GRUX, and more.
In 2020, I was selected as a member of TGA’s Future Class.
In my free time, I enjoy reading, organizing esports tournaments, and playing my two corgis – Midna and Zelda. I also dedicate my time to support my own community by volunteering. For example, I am a Google Play mentor, as well as mentor young deaf animators, writers, and creators through organizations like Signing Animation.
With my design background and accessibility expertise, I hope to equip developers to ensure games are accessible. Because everyone deserve to game.