Morgan L. Baker

Research – Design – Accessibility

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Projects

Valorant loading screen. Two people walking toward a portal, an epic city in the sky in front of them.
Valorant: Deaf Accessibility Case Study
Accessibility Impressions: Playstation 5 vs. Xbox Series X/S
Morgan's slide, When/How to use Deaf Accessibility Tools. The slide is covered in pretty pinks, greens, and blues. Morgan is on the bottom right, smiling into the camera.

When/How to use Deaf Accessibility Tools (a11yTO 2020)

Ellie from The Last of Us Part II. She is holding a gun and is looking to the right, concerned.
Accessibility Consultation: The Last of Us Part II
Minecraft: Subtitles Usability Test
A computer with coding on it.
Fieldwork Observations: Using Technology to Promote Disability Inclusion

An Xbox controller with a hearing device in the background
Deaf Accessibility in Video Games: When/How to use tools
Deaf Accessibility: The Power of Customization

Deaf Accessibility: The Power of Customization (GAconf 2020)

Advocating for Accessibility in Video Games, What is a "fundamental alteration" and how can this language promote accessibility? A laptop to the left with a lightbulb over it.

Advocating for Accessibility in Video Games: What is a “fundamental alteration” and how can this language promote accessibility?

A white collegiate building with a green lampost and surrounded by beautiful gardens.
Research Study: Understanding the Belongingness of Students with Disabilities
A person holding a phone and tweeting.
Stop Sharing Those Feel-Good Cochlear Implant Videos

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